For every 1 RP spent with Frost Strike/Glacial Advance, you have a 0.5%/1% chance to gain a stack of KM. Same damage as FS but for every excess 1RP, increase damage by 5%. Shattering Blade changed to new Frost Strike replacer: Hoarfrost Strike Anything to help us maximise our Runic Power. This will assist in making RP → damage conversion much more efficient while keeping the similar functionality of Shattering Blade. While you have 75 Runic Power or more, your next Frost Strike will consume an additional 25 Runic Power and deal 100% more damage.Ĭounteracts the RP overflow issue Obliteration builds would see. Shattering Blade changed to new talent: Hungering Blade These abilities should not be exempt from Icecap and should play apart within Frost synergy. Glacial Advance critical strikes reduce cooldown by 1 sec instead of 2. Flat 15% Frost damage buff assists with 2H AoE damage.Īdd Glacial Advance and Soul Reaper to the talent. Razorice is basically a part of the spec identity at this point and can be acquired without the rune through Avalanche and GA now. Dual Enchants allowed or Razorice baked into MotFW or Frost Strike. Possibly 15%+ frost ability damage that isn’t Obliterate. This should give players enough reaction and latency time to play effectively.īaseline. Obliteration suffers too much from wasted natural KM procs meaning there is a massive loss of potential damage due to RNG as well as latency playing a role. Way too many talents to invest into Remorseless Winter - this should help ease the planning of talent buildsĪdded: Increase maximum stack of Killing Machine by 1. Gathering Storm and Everfrost moved up by 1 position respectively I’d almost consider to remove Frostscythe from the game and turn Obliterate into the main cleave where DnD leaves a buff on you if you step out of it or have a completely new DnD like Defile where it instead follows you and increases duration by 1 second for every KM consumed Damage normalised and doesnt require crit to cause 4x damage. Rune cost increased to 2 rune cost and damage doubled. UH got Plaguebringer to 10s, it is only fair that UF is increased to 10s. This is probably one of the few established avenues where we can buff Obliteration while touching BoS at a minimum.Īs a maintenance buff, it shouldn’t be something we need to constantly think about for such a miniscule buff. In order to increase FDK damage, these abilities need to be buffed as the damage profiling for Obliterate is already very high and is in a good place. VFX changed to that awesome alpha version or Jaina’s spell from Battle of Da’zar Alor That’s why the following changes are things I would consider extremely helpful towards 2H and Obliteration builds and would not deeply affect BoS builds: One gameplay similarity both Obliteration and BoS play styles should draw from is that Runic Power should be used to power more damage through avenues of dumping RP - the difference being that BoS is the more proactive playstyle and Obliteration is the more reactive playstyle. Thus it makes most sense to purely target Frost Strike/Glacial Advance (BoS uses very little of FS/GA due to their rotational windows), Killing Machine (BoS has minimal loss of KM procs as they are ALWAYS spamming Obliterates during BoS windows) and Runic Power usage (BoS is fuelled by RP and so the less RP they have, the worse their situation will be)Īs it’s deep in to the expansion already and it is unlikely to see major overhauls, tweaking small talents and numbers is the direction I went with when putting some thought into this. In this case, we need to avoid buffing abilities that affect BoS otherwise BoS would inadvertently be buffed and overshadow Obliteration still. Runic Power and Killing Machine procs tend to be wasted and the build loses out on a lot of damage. I believe a lot of issues regarding Obliteration is not necessarily the damage but rather the tip toeing around BoS balancing, resource inefficiency and lack of talent synergy of the gameplay style.
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